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Make Commodity Prices more realistic

[Feb05] Silver price too low by Fredrik from the CivFanatics Colonization Forum

My second issue is the price of silver. It usually drops to 1/2 gold even before 1600, sometimes earlier. As far I'm concerned the Spanish silver fleets where a prized target for pirates during several hundred years and the backbone of the Spanish colonial economy.

[Feb05] Notes on Ore and Tools

Initial prices for Ore are 3-6, while Tools cost 2. Clearly this is inaccurate unless the Crown is subsidising Tools to aid Colonization efforts. But it sure makes the game easier. Perhaps Iron Ore and Coal hills should be added to make the game more realistic. When sending Tools using a Trade route always leave 100 in the start Colony for building. The AI seems to get 20 free Tools from nowhere in new colonies, this is a real pain to ship out when looting and disbanding the Colony.

[Feb05] Commodity prices shouldn't go down so much with 'over production'

As this means you can't have more than one square of any Commodity in production, making for few Colonies. In a game I only have about half a dozen Colonies, but in history there were hundreds of Plantations. The demand in Europe for commodities was vast.

[Jun03] Sell Fish at a reasonable price

Fish should be listed as a separate to food. You can't feed it to horses as the game does. The Basques reached Newfoundland in 1450 but kept it secret as they made so much from selling fish, a cheap source of protein for Europe’s growing cities. It should sell at a reasonable price so you can have colonies near the big fisheries. Perhaps a new improvement of Fisherman's House could be added. With additional levels of Fish Drying Racks and Fish Salting Factory.

It would work by Colonists eating food first then taking what fish they needed. Excess Fish would either go in the food box or be processed in the Fisherman’s House by a Fish Curer this would produce Salted Fish available for Shipping and Sale. This would make the Spanish Colonies you capture stuffed full of Fisherman in useless locations a lot more useful, it would also make island locations more habitable. Also fish colonies could use Indian Fishermen and Lumberjacks and would only need a European Carpenter to build the Warehouse. This would make Indian Converts more viable and useful.

[Feb05] Jorge Pérez replies: Selling fish is OK, even one could separate the meat, that doesn't appear in the game, and the fur trapper should produce food, because there should be animals that could be eaten like the buffalos.

[ Buffalos happened later after Independence when the United States encountered the Indians of the Central Plains. Meat is a good idea, but I don't know whether you can sell it pre-Refrigeration. It should be listed seperately and not feed to horses. Fish can be preserved and was sold in large quanties to the Old World. Bristol, England traded Fish for Port with Portugal. There were wars between England and France over control of the vast Grand Banks Fisheries of Newfoundland. ]

[Feb05] Jorge Pérez continues later: Well, I said buffalos but it could be any other animal, Indians had to eat meat, so the meat should be present in the game, I said the Fur Trapper should be producing food because he's killing animals. About selling it could be sold as dried meat (a lot of meat is produced this way in Spain, when I was in Ireland I didn't see any kind of this meat, I don't know if it was the family I lived with who didn't use it). Ham is an example, but there are a lot more products like this, some of them are just Spanish ‘cause they have no translation into French either.

[ There is the 'Game' resource in the Boreal Forest square that produces 4 food, 8 for a Farmer. This also produces fur. The point is dried meat wasn't sold to Europe. Perhaps the trapper should produce meat as well. ]

[ I'm 1/16 Southern Irish, he came over during the Potato Famine. I think the Irish used to teach their Catholic Priests in Spain. I've been to Canada and the United States for 3 months each, that's why I know a bit about Colonial history. In Canada I went to Fort Niagara and the Niagara Falls; Fort George in Toronto, lake Ontario; Montreal; Quebec; the Citadel in Halifax; the former French Fortress of Louisbourg on the Island of Cape Breton, Northern Nova Scotia (once the 4th largest city in North America, 1/10 of it was rebuilt in the depression as a labour project) and Newfoundland and Labrador. In the United states I went to see some distant relatives near Chicago (who came over as Weavers in the early 20th century from the Yorkshire Cotton mills) and saw lake Michigan; then went on to Washington and saw the White House (it was black in the War of 1812 when the British bombed it) and Florida. ]