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Colonization Published: 1994
Site launched: 4th July 1998
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|The Unofficial Microprose Colonization Home Page||
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|Introduction||Interview with Sid Meier - about Colonization||Downloads - Upgrades, Scenarios, Maps, FAQ, Translations and Utilities.||Hacking the .SAV File|
|Customising the Game||Choosing a European Power||Choosing a Good Colony Site||Choosing what to Build in a Colony|
|Military Strategy||Training Colonists||Advisers||Text Files||Trade Routes|
|Continental Congress||High Scores - of Fans.||Declaring Independence||Screen Shots and Pictures of Buildings|
|Email Webmaster your Tips and Comments||Suggested Improvements and Game Errors - many sent in by Fans.||On-line Games Store - buy Colonization for $9.95 + shipping here using your Credit Card.||Moonbase - construct a self sufficient base on the Moon, similarities to Colonization, free Download.|
|Guestbook||Sent in Tips||Cheats||Links|
Aiming to become Colonization 2.0.0|
Freecol site about a clone of Colonization currently at Version 0.4.0 :
72% Yes, Definitely remake it. I would pay up to £40 ($66) 16% Yes, remake it. I would pay up to £30 ($50) 4% Yes, remake it. I would pay up to £20 ($33) 5% Yes, remake it, but make it as cheap as you can! I don't need it that much. 3% Don't bother remaking it - it's great as a 1% Colonization? RIP.Vote and Current Results
|Suggested Improvements for the future Freecol Version 2.0.0 / Colonization II|
|The Teacher should train up Indian Converts, Indentured Servants and Petty Criminals to become Free Colonists.|
|The Portuguese should be added.||May be other Powers should be added.|
|The Indians should be improved.||Slaves and Plantations should be added.|
|The Computer A.I. should be improved.|
|Army tactics should be improved.||The Naval tactics should be improved.|
|The Commodity Prices should be made more realistic, and you should be able to sell Fish.|
|Have the Preacher promote Pretty Criminals by allowing them to 'repent'.|
|For some reason Microprose never made Colonization II. Probably because it was not as popular as Civ. and because they didn't know what to do about the glaring absence of slaves. They're damned if they do and they're damned if they don't. If they put them in they're racist's. If they didnít 90% of fans spew saying it isn't historically accurate. In England at least trade ships sailed from Europe (with trade goods) to Africa (for Slaves) to America (for Tobacco etc...). There is no Africa docks screen. At one point 50% of the population of the English Colonies were Slaves. There is very little scope for adding new features too. Sid had very little input into the game, and it was rushed out, an extra months work and play testing might have improved it greatly.|
|Colonization Authors. Game Published 1994.|
Interview with Sid Meier
Sid and Colonization
|Sid Meier co-author of Colonization. '[Colonization] was based, in some philosophical way, on Civilization, although it added a lot of new things.'||
co-author of Colonization
|Douglas Caspian-Kaufman co-author of Colonization||Jeff Briggs co-author and composer for Colonization|
Edited highlights of the now deceased Colonization listbot mailing list.
|Other material by Webmaster|
|Articles from the now defunct British Amateur Electronics Club, which may be of some interest:||
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